| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

James Akachi
Perkone Caldari State
0
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Posted - 2013.09.13 15:56:00 -
[1] - Quote
- That the overview could be changed, and it's still annoying to change it in any way. Overview settings needs a complete redo. - Everything related to research/invention -- and what are those civilian data cores you get in the Business tutorial for anyway? - Backwards mouse wheel zoom and how you are still basically stuck with it. - What on-grid means and how it works. - Where to find epic mission arcs and how you can re-run them. Not that it matters for new players since the empire ones are level 4, but I had to google around to find out there was really not much interesting content of this nature in the game (reason I left two years ago). - How planetary interaction works -- again, had to google to understand this. - That you can be war-decced at any time if you join a player corp. - That while you can buy and sell several stations or systems away, the physical item still must be in the station where the transaction occurs. Same for other remotely accessible mechanics like Manufacturing. |

James Akachi
Perkone Caldari State
1
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Posted - 2013.09.13 17:16:00 -
[2] - Quote
Sagiv Kor wrote:What I've seen is a lot of new players don't' know how to properly fit their ship. The most common mistake I see are players tanking their ship with both shield and armor modules, in some cases they're using active modules for both.
Another other error I see quite often are players using a mix of both short and long range weapons as well as a mix of weapon types. I think a big part of this is the tutorial tends to give you a mix of items, both directly and from looting the mission enemies. As a new player doesn't have much ISK to throw around it's reasonable to assume you should be using whatever items you can get for free (hell, I do this on purpose when I go and do the other faction's career agents, for the heck of it). Which often results in making a more difficult fit than necessary if you don't know what you should be using for that ship, or that you should fit weapons with the same range. |

James Akachi
Perkone Caldari State
1
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Posted - 2013.09.13 17:56:00 -
[3] - Quote
Sir Jack Falstaff wrote:James Akachi wrote:- Backwards mouse wheel zoom and how you are still basically stuck with it. I guess so, but that's more a personal preference thing. You figure out pretty quick that the zoom scroll works "backwards" and then you get used to it. Sure, until I play any other game in existence and get used to scrolling the correct way again. |

James Akachi
Perkone Caldari State
1
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Posted - 2013.09.13 18:02:00 -
[4] - Quote
Nicen Jehr wrote:I wish I had known that you could use contracts to trade items when you are not docked in the station with the item. Oh I forgot about that! Contracts in general were a complete mystery to me up until a month or so ago when I had a T2 BPC I had to figure out how to sell. No discussion of them in the tutorials as far as I know. |

James Akachi
Perkone Caldari State
4
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Posted - 2013.09.13 20:28:00 -
[5] - Quote
MotherSammy wrote:Edit: Also that buying everything you plan to use (for the most part) is the standard way of doing things.
After about 3 years of playing I finally got a friend to try the game. He got a destroyer from one of the military tutorials and I told him to buy a set of 8 guns for it. His response was "No thanks. I prefer using self-found loot instead of buying from vendors." Boy did I give him a quick lesson in sandboxing. In the same vein, it was surprising to me at first that it's usually more cost-effective to directly sell whatever you find and buy whatever you need, without high end skills such as for refining and manufacturing to make that process worthwhile. |
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